11/12/2021 Update 2


On top of today's earlier update,

Implemented basic enemy movement (based on random steps rather than pathfinding which is planned for later), shrunk the test field considerably, doubled the enemy count in the test field, added respawning for enemies, and added walls around the edges of the map to contain the enemies.

Files

DerFehler_Build.zip 27 MB
Nov 13, 2021

Get Der Fehler

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